The Buck Breaking Chronicles.rar
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@Anri02 You did read the article right? He's not telling people to pirate at all, he's pointing out the very real issue that Nintendo's own ridiculous handling of retro is making it so that there's no option to play certain games except piracy, when they could just release many of those games and make a fat buck instead, yet refuse to do so.
If there's no way to legally buy a game whatsoever I'm absolutely 100% fine with pirating. Some of my absolute favourite games have never been rereleased since their original release over 20 years ago, what else am I supposed to do? Terranigma's one of my favourite games ever made but a cartridge alone can go for over 100 bucks. The original developers/publishers wouldn't even get any money from second-hand sales so it's hardly stealing from them.
Of course, given the near-unanymous anti-piracy stance of the site's staff and userbase alike (@steventonysmith's comment in particular comes to mind, and the fact it's being taken seriously says a lot about our community), it comes to no one's surprise that this soapbox is "a tough one to write". Truth is, it's not tough as long as we're blunt about things.The message is clear from the headlines alone - Nintendo keeps walking on thin ice seemingly on purpose for the sake of sticking to a nearly-suicidal strategy based on thresholds.Think about it - Super Mario Maker itself, way less later than "the future" that was teased, only came to be after the Wii U started failing hard.Same goes for the Wii U's own Virtual Console - which started gobbling up handhelds (DS and, most aggravatingly, the GBA, which never happened on 3DS as a result) for the same reason.Meanwhile, we have the excellent ACA NeoGeo and Sega AGES lines which are Virtual Console(s) of their own, and the fact they even exist proves that yes, there is a demand which goes way farther than the "appetite" Reggie alluded to.In other words, the Online Service owes much of its current sales (mine included) to the fact the NES has deliberately kept away from the userbase until it was actually needed to sell something else.Which, given the vast majority of people keeping their gaming legal, is already a problem; now that Nintendo has started forcing their legal rights on ROM-sharing sites, it's becoming increasingly harder to side with Nintendo. Removing legal access to software is one thing, but going as far as removing all access to older games is another: it's not like my GameCube is going to work forever, after all, nor is yours and you know it.If memory serves, it was Valve's own Gabe Newell who backed up their "insane" discount-heavy strategy (itself a double-edged sword, I know it has its disadvantages) with the words "Piracy can't defeat legal downloads when they prove to be the better alternative" - indeed, when you can just cough up a few bucks for an AAA game on PC, why bother pirating it?I know you're going to go on a long-winded tirade deconstructing all my points in a later comment down the line, but face it: "why bother pirating" should be the de-facto implied tagline of Nintendo, and very much not in the "... because it's going to be bricked as soon as you even think about pirating" sense.Again: I have paid for the Online Service, and I feel I'm not getting much out of the family account I've paid for. And buyer's remorse should, again, not be something ever associated to the word Nintendo itself. But it is, and unless either SNES or a lot of NES games start rolling around before next E3, I might want to disable the automatic renewal of the service, and regardless of whatever your stance on piracy is, it's still a disheartening thing for me to say and I'm just as sad to state this out loud as you are while reading my words.We're getting Metroid this month, and then... what, exactly? Super Mario Bros. 2 and Kirby's Adventure will arrive in 2019, I guess. But regardless of the SNES controllers being among the datamined stuff in the Switch updates, the fact we still don't know jack is not a good thing. It's not like anyone is actually "holding out" and waiting for SNES being confirmed, anyway, not when doing so also prevents him/her from playing online.I'm not going to ask for a refund or anything, I still have good faith in Nintendo, but merely because I want to do so. Bears repeating - I'm giving Nintendo faith that I don't feel I should give. Not the most complimentary statement. But not feeling like getting my money's worth... it hurts.It hurts to see and to say that at least some of the piracy is a demon, figuratively speaking, that Nintendo themselves had a hand in creating; the fact that legality comes with extra restrictions, such as cloud save data not being supported by some games including titles that need it the most (Splatoon 2 and especially the upcoming "spinoffs that will never be officially known as such despite all evidence saying they are" Pokémon games, with Pokémon being itself a nasty piece of work what with the Pokémon Company incentivising cheating way more than they should) doesn't help matters at all.I wish I could completely side against piracy. I really do. But as of now, I can't really say Nintendo is entirely in the right. They have legal right, but on a moral standpoint, a legal alternative should always be given in order to make piracy inherently bad.
In Inspiration Manifestation, Spike assists Rarity as she designs a puppet theater for the Foal and Filly Fair. She thanks Spike for his help, defining him as one of her dearest and most supportive friends and calling him her "favorite dragon". When Rarity's theater is met with harsh reception and she falls into a depression, Spike helps by finding a spell from a hidden spell book to bring Rarity's ideas to life. However, Rarity is corrupted by the spell, and Spike worries that telling her to stop will cost him her friendship. Spike soon tells Rarity the truth about her actions, breaking the spell, and Rarity tells Spike he should never be afraid of telling her the truth, and the two share a friendly hug.
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NAKAGAWA, S., TAKEUCHI, H., TAKI, Y., NOUCHI, R., KOTOZAKI, Y., SHINADA, T., MARUYAMA, T., SEKIGUCHI, A., IIZUKA, K., YOKOYAMA, R., YAMAMOTO, Y., HANAWA, S., ARAKI, T., MAKOTO MIYAUCHI, C., MAGISTRO, D., SAKAKI, K., JEONG, H., SASAKI, Y. and KAWASHIMA, R., 2019.Mean diffusivity related to rule-breaking guilt: the Macbeth effect in the sensorimotor regions. Scientific Reports, 9: 12227. ISSN 2045-2322 781b155fdc